If it wasn't obvious, Industria Pacificum is strongly influenced by the aesthetic and mechanics of Paradox's money vacuuming, "historical" interactive atlas, Europa Universalis IV.
Pagan
Some pagan nations can chose one secondary faith, which are unlocked by interactions with different religions, or by same-faith provinces in other regions.
Religion
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Effects
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Secondary faiths & bonuses
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Notes
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Abatan
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All Abatan nations receive:
- +2 Tolerance of heathens
- +1 Diplomatic reputation
All Abatan provinces receive:
- +2% Local missionary strength
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Abatan nations can pick cults influenced by local practises and foreign religions, which once picked, last until the death of their current monarch.
- Soka (Abata, Abatan Jungle): +5% Morale of armies
- Nadu (Abata, Abatan Jungle): +20% Improve relations
- Haluwa (Abata, Abatan Jungle): +2 Tolerance of heathens
- Nuntu (Abata, Lower Abata): +15% Manpower recovery speed
- Imbontu (Abata, Lower Abata): +25% Domestic trade power
- Gakku (Abata, Lower Abata): -0.05 Monthly war exhaustion
- Flaiga (Abata, Fubia): -15% Land attrition
- Sonumai (Abata, Fubia): -15% Naval maintenance modifier
- Susa-Wu (Abata, Fubia): +1 Merchants
- Sun Star (Astralism): +10% Institution spread
- Yazuza (Hararism): −10% Construction cost
- Father Lion (Igniscism): −5% Technology cost
- Nekku (Necrism): +2.5% Discipline
- Kowi (Opelitl): −10% Stability cost modifier
- Tsi Su Tol (Seonsol): -2 National unrest
- Soziti (Soziti): −5% Aggressive expansion impact
- Zohur (Zohurism): +10% Infantry combat ability
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Hanuda
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All Hanudan nations receive:
- +1 Attrition for enemies
- −1 National unrest
All Hanudan provinces receive:
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Hobrian
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All Hobrian nations receive:
- +10% Naval force limit modifier
- −10% Land maintenance modifier
All Hobrian provinces receive:
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Karran
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All Karran nations receive:
- +2 Tolerance of the true faith
- +2 Tolerance of heathens
All Karran provinces receive:
- −2% Local missionary strength
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Gashaor, owned by Karrahiel in 1444, is the only Karran province
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North Ewigic
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All North Ewigic nations receive:
- −10% Fort maintenance
- +10% Morale of armies
All North Ewigic provinces receive:
- +2% Local missionary strength
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All North Ewigic provinces are owned by the Etruarac Order in 1444, an Astralist nation
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South Neiran
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All South Neiran nations receive:
- −0.5 National unrest
- +1 Tolerance of heretics
All South Neiran provinces receive:
- +2% Local missionary strength
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Nadoj and Kankov, owned by Likadja in 1444, are the only South Neiran provinces.
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Opelitl
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All Opelitl nations receive:
- +20% Fort defense
- −10% Stability cost modifier
All Opelitl provinces receive:
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Opelitl nations can pick cults influenced by local practises and foreign religions, which once picked, last until the death of their current monarch.
- Xowiy (Opelitl): +1 Diplomatic reputation
- Velkhwiy (Opelitl): +10% Goods produced modifier
- Nikhtushwaiy (Opelitl): −0.03 Monthly war exhaustion
- Great Turtle (Aboriginal, Inner Sea Islands): +1 Tolerance of heretics
- Sleeping Whale (Aboriginal, South Urcinne): −15% Land attrition
- Golden Sun (Astralism): +10% Institution spread
- Great Ship (Hararism): −10% Construction cost
- Golden Lion (Igniscism): −5% Technology cost
- Jade Acorn (Necrism): +2.5% Discipline
- Wooden Man (Seonsol): -2 National unrest
- Golden Star (Soziti): −5% Aggressive expansion impact
- Blooded Bull (Zohurism): +10% Infantry combat ability
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Tzolkese
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All Tzolkese nations receive:
- −0.5 National unrest
- +1 Tolerance of heretics
All Tzolkese provinces receive:
- +10% Local manpower modifier
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Tzolkese is a syncretic faith; a Tzolkese nation can pick a secondary religion through the Religion screen. Without a secondary religion selected, the above bonuses apply; but selecting one will replace them with new ones associated with the selected religion. A handful of religions are eligible for selection if the country either owns or borders a province of that religion. Changing secondary religion costs -50 Prestige and can be done once every 10 years:
- Orthodox: +10% Institution spread
- Janisserism: −10% Idea cost
- Juchchta: +2 Tolerance of heretics
- Sinana: −10% Advisor cost
- Classical: +1 Merchants
- Reformed: −5% Technology cost
- Central: +10% Naval force limit modifier
- Hararism: −10% Construction cost
- Necrism: +2.5% Discipline
- Seonsol: -2 National unrest
- Mizeykeho: −10% Aggressive expansion impact
- Tjazudo: +10% Fort defense
- Sejaveti: −10% Idea cost
- Zohurism: +10% Infantry combat ability
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Aboriginal
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All Aboriginal nations receive:
- −0.5 National unrest
- +1 Tolerance of heretics
All Aboriginal provinces receive:
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Yumeran
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All Yumeran nations receive:
- +25% Cavalry to infantry ratio
- +10% National manpower modifier
All Yumeran provinces receive:
- +2% Local missionary strength
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Yumeran is a syncretic faith; a Yumeran nation can pick a secondary religion through the Religion screen. Without a secondary religion selected, the above bonuses apply; but selecting one will replace them with new ones associated with the selected religion. A handful of religions are eligible for selection if the country either owns or borders a province of that religion. Changing secondary religion costs -50 Prestige and can be done once every 10 years:
- Orthodox: +10% Institution spread
- Janisserism: −10% Idea cost
- Juchchta: +2 Tolerance of heretics
- Sinana: −10% Advisor cost
- Classical: +1 Merchants
- Reformed: −5% Technology cost
- Central: +10% Naval force limit modifier
- Hararism: −10% Construction cost
- Necrism: +2.5% Discipline
- Seonsol: -2 National unrest
- Mizeykeho: −10% Aggressive expansion impact
- Tjazudo: +10% Fort defense
- Sejaveti: −10% Idea cost
- Zohurism: +10% Infantry combat ability
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If a Yumeran nation borders an an Astralist province and has kept an Astralist faith as a secondary religion for over 50 years, it triggers the "Yumeran Refusal" event, which allows the nation to change its religion to Juchchta
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Astralism
Astralism includes the Orthodox and Sinana denominations at the default 1444 start date, with Janisserism and Juchchta being available through events later in the game. All denominations consider the others to be Heretics, but not Heathens. Conversion from one denomination to another will cost a nation −100 prestige, but will give that nation +10% missionary strength for ten years.
Religion
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Effects
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Mechanics
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Orthodox
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All Orthodox nations receive:
- +100% Chance of new heir
- +1 Tolerance of the True Faith
- −1 Tolerance of heretics
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Emsthe Aralasta (Basically HRE) Every member state of the Emsthe Aralasta get the following bonuses:
- +0.5 Land force limit
- +500 Manpower increase
The benefits of being a Grand Ducassor (Elector) are:
- +1 Possible advisors
- +0.5 Yearly prestige
The benefits of being Head Grand Ducassor (Emperor) are:
- +10% Spy network construction
- +1 Diplomats
- +1 Yearly prestige
- −10% Stability cost modifier
- +2 Possible advisors
- −20% Advisor cost
- +1 Leader(s) without upkeep
- −20% Aggressive expansion impact
- −5% Technology cost
- +1000 Manpower increase
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Sinana
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All Orthodox nations receive:
- +10% Trade efficiency
- +10% National tax modifier
- -1 Tolerance of heretics
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Emsthe Sinana (Basically Papacy) All Sinana Astralist nations are automatically considered part of the realm, and are eligible to become the controller of the Emsthe Sinana. Control of the Grand Ducassor of the Emsthe Sinana will gain the following bonuses:
- +1 Diplomats
- +1 Yearly prestige
- −10% Stability cost modifier
- +2 Possible advisors
- −20% Advisor cost
- +1 Leader(s) without upkeep
- −20% Aggressive expansion impact
- −5% Technology cost
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