User:NecrusIV/Sandbox 4

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EUIV IP mod[edit | edit source]

If it wasn't obvious, Industria Pacificum is strongly influenced by the aesthetic and mechanics of Paradox's money vacuuming, "historical" interactive atlas, Europa Universalis IV.

Religions[edit | edit source]

Pagan Some pagan nations can chose one secondary faith, which are unlocked by interactions with different religions, or by same-faith provinces in other regions.
Religion Effects Secondary faiths & bonuses Notes
Thumb Abata.png Abatan
All Abatan nations receive:
  • +2 Tolerance of heathens
  • +1 Diplomatic reputation

All Abatan provinces receive:

  • +2% Local missionary strength
Abatan nations can pick cults influenced by local practises and foreign religions, which once picked, last until the death of their current monarch.
  • Thumb Soka.png Soka (Abata, Abatan Jungle): +5% Morale of armies
  • Thumb Nadu.png Nadu (Abata, Abatan Jungle): +20% Improve relations
  • Thumb Haluwa.png Haluwa (Abata, Abatan Jungle): +2 Tolerance of heathens
  • Thumb Nuntu.png Nuntu (Abata, Lower Abata): +15% Manpower recovery speed
  • Thumb Imbontu.png Imbontu (Abata, Lower Abata): +25% Domestic trade power
  • Thumb Gakku.png Gakku (Abata, Lower Abata): -0.05 Monthly war exhaustion
  • Thumb Flaiga.png Flaiga (Abata, Fubia): -15% Land attrition
  • Thumb Sonumai.png Sonumai (Abata, Fubia): -15% Naval maintenance modifier
  • Thumb Susawu.png Susa-Wu (Abata, Fubia): +1 Merchants
  • Thumb OldAstralism.png Sun Star (Astralism): +10% Institution spread
  • Thumb Hararism.png Yazuza (Hararism): −10% Construction cost
  • Thumb OldIgniscism.png Father Lion (Igniscism): −5% Technology cost
  • Thumb Necrism.png Nekku (Necrism): +2.5% Discipline
  • Thumb Opelitl.png Kowi (Opelitl): −10% Stability cost modifier
  • Thumb Synsol.png Tsi Su Tol (Seonsol): -2 National unrest
  • Thumb Soziti.png Soziti (Soziti): −5% Aggressive expansion impact
  • Thumb Zohurism.png Zohur (Zohurism): +10% Infantry combat ability
Thumb Hanuda.png Hanuda
All Hanudan nations receive:
  • +1 Attrition for enemies
  • −1 National unrest

All Hanudan provinces receive:

  • +10% Local defensiveness
Hobrian Hobrian
All Hobrian nations receive:
  • +10% Naval force limit modifier
  • −10% Land maintenance modifier

All Hobrian provinces receive:

  • +10% Local defensiveness
Karran Karran
All Karran nations receive:
  • +2 Tolerance of the true faith
  • +2 Tolerance of heathens

All Karran provinces receive:

  • −2% Local missionary strength
Gashaor, owned by Karrahiel in 1444, is the only Karran province
North Ewigic North Ewigic
All North Ewigic nations receive:
  • −10% Fort maintenance
  • +10% Morale of armies

All North Ewigic provinces receive:

  • +2% Local missionary strength
All North Ewigic provinces are owned by the Etruarac Order in 1444, an Astralist nation
South Neiran South Neiran
All South Neiran nations receive:
  • −0.5 National unrest
  • +1 Tolerance of heretics

All South Neiran provinces receive:

  • +2% Local missionary strength
Nadoj and Kankov, owned by Likadja in 1444, are the only South Neiran provinces.
Thumb Opelitl.png Opelitl
All Opelitl nations receive:
  • +20% Fort defense
  • −10% Stability cost modifier

All Opelitl provinces receive:

  • +2% Local tax modifier
Opelitl nations can pick cults influenced by local practises and foreign religions, which once picked, last until the death of their current monarch.
  • OpelitlXowiy.png Xowiy (Opelitl): +1 Diplomatic reputation
  • OpelitlVelkhwiy.png Velkhwiy (Opelitl): +10% Goods produced modifier
  • OpelitlNikhtushwaiy.png Nikhtushwaiy (Opelitl): −0.03 Monthly war exhaustion
  • Thumb Urcinnan.png Great Turtle (Aboriginal, Inner Sea Islands): +1 Tolerance of heretics
  • Thumb Xibi.png Sleeping Whale (Aboriginal, South Urcinne): −15% Land attrition
  • Thumb OldAstralism.png Golden Sun (Astralism): +10% Institution spread
  • Thumb Hararism.png Great Ship (Hararism): −10% Construction cost
  • Thumb OldIgniscism.png Golden Lion (Igniscism): −5% Technology cost
  • Thumb Necrism.png Jade Acorn (Necrism): +2.5% Discipline
  • Thumb Synsol.png Wooden Man (Seonsol): -2 National unrest
  • Thumb Soziti.png Golden Star (Soziti): −5% Aggressive expansion impact
  • Thumb Zohurism.png Blooded Bull (Zohurism): +10% Infantry combat ability
Tzolkese Tzolkese
All Tzolkese nations receive:
  • −0.5 National unrest
  • +1 Tolerance of heretics

All Tzolkese provinces receive:

  • +10% Local manpower modifier
Tzolkese is a syncretic faith; a Tzolkese nation can pick a secondary religion through the Religion screen. Without a secondary religion selected, the above bonuses apply; but selecting one will replace them with new ones associated with the selected religion. A handful of religions are eligible for selection if the country either owns or borders a province of that religion. Changing secondary religion costs -50 Prestige and can be done once every 10 years:
  • Thumb Astralism.png Orthodox: +10% Institution spread
  • Thumb Janisserism.png Janisserism: −10% Idea cost
  • Thumb Juchchta.png Juchchta: +2 Tolerance of heretics
  • Thumb Sinana.png Sinana: −10% Advisor cost
  • Thumb Classical.png Classical: +1 Merchants
  • Thumb Igniscism.png Reformed: −5% Technology cost
  • Thumb Central.png Central: +10% Naval force limit modifier
  • Thumb Hararism.png Hararism: −10% Construction cost
  • Thumb Necrism.png Necrism: +2.5% Discipline
  • Thumb Synsol.png Seonsol: -2 National unrest
  • Thumb Soziti.png Mizeykeho: −10% Aggressive expansion impact
  • Thumb Tjazudo.png Tjazudo: +10% Fort defense
  • Thumb Sejaveti.png Sejaveti: −10% Idea cost
  • Thumb Zohurism.png Zohurism: +10% Infantry combat ability
Aboriginal Aboriginal
All Aboriginal nations receive:
  • −0.5 National unrest
  • +1 Tolerance of heretics

All Aboriginal provinces receive:

  • +10% Local defensiveness
Yumeran Yumeran
All Yumeran nations receive:
  • +25% Cavalry to infantry ratio
  • +10% National manpower modifier

All Yumeran provinces receive:

  • +2% Local missionary strength
Yumeran is a syncretic faith; a Yumeran nation can pick a secondary religion through the Religion screen. Without a secondary religion selected, the above bonuses apply; but selecting one will replace them with new ones associated with the selected religion. A handful of religions are eligible for selection if the country either owns or borders a province of that religion. Changing secondary religion costs -50 Prestige and can be done once every 10 years:
  • Thumb Astralism.png Orthodox: +10% Institution spread
  • Thumb Janisserism.png Janisserism: −10% Idea cost
  • Thumb Juchchta.png Juchchta: +2 Tolerance of heretics
  • Thumb Sinana.png Sinana: −10% Advisor cost
  • Thumb Classical.png Classical: +1 Merchants
  • Thumb Igniscism.png Reformed: −5% Technology cost
  • Thumb Central.png Central: +10% Naval force limit modifier
  • Thumb Hararism.png Hararism: −10% Construction cost
  • Thumb Necrism.png Necrism: +2.5% Discipline
  • Thumb Synsol.png Seonsol: -2 National unrest
  • Thumb Soziti.png Mizeykeho: −10% Aggressive expansion impact
  • Thumb Tjazudo.png Tjazudo: +10% Fort defense
  • Thumb Sejaveti.png Sejaveti: −10% Idea cost
  • Thumb Zohurism.png Zohurism: +10% Infantry combat ability
If a Yumeran nation borders an an Astralist province and has kept an Astralist faith as a secondary religion for over 50 years, it triggers the "Yumeran Refusal" event, which allows the nation to change its religion to Juchchta Juchchta
Astralism Astralism includes the Orthodox and Sinana denominations at the default 1444 start date, with Janisserism and Juchchta being available through events later in the game. All denominations consider the others to be Heretics, but not Heathens. Conversion from one denomination to another will cost a nation −100 prestige, but will give that nation +10% missionary strength for ten years.
Religion Effects Mechanics
Orthodox Orthodox
All Orthodox nations receive:
  • +100% Chance of new heir
  • +1 Tolerance of the True Faith
  • −1 Tolerance of heretics
Emsthe Aralasta (Basically HRE) Every member state of the Emsthe Aralasta get the following bonuses:
  • +0.5 Land force limit
  • +500 Manpower increase

The benefits of being a Grand Ducassor (Elector) are:

  • +1 Possible advisors
  • +0.5 Yearly prestige

The benefits of being Head Grand Ducassor (Emperor) are:

  • +10% Spy network construction
  • +1 Diplomats
  • +1 Yearly prestige
  • −10% Stability cost modifier
  • +2 Possible advisors
  • −20% Advisor cost
  • +1 Leader(s) without upkeep
  • −20% Aggressive expansion impact
  • −5% Technology cost
  • +1000 Manpower increase
Sinana Sinana
All Orthodox nations receive:
  • +10% Trade efficiency
  • +10% National tax modifier
  • -1 Tolerance of heretics
Emsthe Sinana (Basically Papacy) All Sinana Astralist nations are automatically considered part of the realm, and are eligible to become the controller of the Emsthe Sinana. Control of the Grand Ducassor of the Emsthe Sinana will gain the following bonuses:
  • +1 Diplomats
  • +1 Yearly prestige
  • −10% Stability cost modifier
  • +2 Possible advisors
  • −20% Advisor cost
  • +1 Leader(s) without upkeep
  • −20% Aggressive expansion impact
  • −5% Technology cost